3D Graphics Programming with QuickDraw 3D 1.5.4
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A drawing engine may support a buffer compositing mode that determines how the drawing engine composites generated pixels with the initial contents of the drawing buffer. You specify an engine's buffer compositing mode by assigning a value to its kQATag_BufferComposite state variable. The default value of this variable for a drawing engine that supports buffer compositing is kQABufferComposite_None . You can use the following constants to specify a buffer compositing mode.
#define kQABufferComposite_None 0
#define kQABufferComposite_PreMultiply 1
#define kQABufferComposite_Interpolate 2
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